AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() ![]() ![]() The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ![]() Better texture fill rate means that the GPU can apply more textures and/or utilize more complex 3D effects for each textured picture element, which. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The NVIDIA Mobile GeForce GTX 1060 has many more TMUs and considerably higher graphics clock speed, as a result, its texture fillrate is significantly higher. It is measured in millions of texels applied per second. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). This is calculated by multiplying the total amount of texture units by the core speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. It especially helps with anti-aliasing, HDR and higher screen resolutions. The higher the bandwidth is, the better the card will be in general. In the case of DDR RAM, it must be multiplied by 2 once again. It's worked out by multiplying the card's interface width by its memory clock speed. ![]() Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. ![]()
0 Comments
Read More
Leave a Reply. |